Toss the dwarf or pick up the axe
BTW, a member of the ANSI C committee once told me that the only thing rand is used for in C code is to decide whether to pick up the axe or throw the dwarf, and if that’s true I guess “the typical libc rand” is adequate for all but the most fanatic of gamers . Tim Peters. 21 June 1997
import ogr
import osr
import random
ds = ogr.Open(r'c:\hobu\shapefiles\data.shp', 1)
layer = ds.GetLayer(0)
count = layer.GetFeatureCount()
for i in range(count):
feature = layer.GetFeature(i)
fudge = random.randint(0,10000)
geometry = feature.GetGeometryRef()
gcount = geometry.GetGeometryCount()
for j in range(gcount):
g = geometry.GetGeometryRef(j)
pcount = g.GetPointCount()
for p in range(pcount):
x,y = g.GetX(p), g.GetY(p)
g.SetPoint(p,x+fudge,y+fudge,0)
layer.SetFeature(feature)
ds.Destroy()
This entry was posted
on Monday, March 26th, 2007 at 4:02 pm and is filed under gdal.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.